(text-colour:black)+(bg:white)[SWISS]
(b4r:"solid")+(b4r-colour:white)[How to operate is as follows:
|-> Observe --> Process --> Listen --> Decide -|
]
> [[Next->Guide 2]]{(set: $0_gamestarted to true)
}(text-colour:black)+(bg:white)[SWISS]
(b4r:"solid")+(b4r-colour:white)[Here are some suggested goals:
* Explore the world inside your dreams.
* Experience lucidity in irreality.
* Find places not meant to be seen.
* Walk your own paths that you need to.{}]
> [[Begin->1]]*1*
(b4r:"solid")+(b4r-colour:white)[You are in a pitch black, endless void. Darkness extends in all directions. A few feet in front of you, there is a door. It is striped black and white, repeating downwards to its base.]
"Where... Where am I."
> [[Enter the door.->2]]*2.a1*
> Roll the sphere around.
(b4r:"solid")+(b4r-colour:white)[Running over to the sphere with an inhuman enthusiasm, you roll it somewhere else. It keeps rolling.(if:$2a4_atepaper is false)[ Underneath the sphere is a note.]]
(if:$2a4_atepaper is false)[> [[Read the note.->2.a2]]]{
}(else:)[> [[Well, now what?->2]]]*2.b1*
> Jump off the top of the ramp.
(b4r:"solid")+(b4r-colour:white)[You run to the top of the ramp, and foolishly throw yourself off the top of it, hurtling face first to the invisible ground below. You break your neck in the process.]
(print:$0_deadend)*2.a2*
> Read the note.
(b4r:"solid")+(b4r-colour:white)[You pick up the note, but you cannot read its contents. It appears blank to you.]
(text-style:"fidget")[''NOTE:''] Hello! You may have noticed that SWISS cannot read this note. That's because it's in a language that only YOU can understand.
You may have noticed some oddities with the system so far. Systemware has neglected to inform the user of this instance that you, the observer, can have an impact on their mental processes at any time.
Every section of the Dreamscape is labeled with an identifier at the top. To suggest a divergence in thought, join the <a href="https://discord.gg/gG9WGbSpUR" style="color: #888888;">Community Outreach</a> Discord server and leave a suggestion in the #dreamsearch channel with the *IDENTIFIER* and your *SUGGESTION*. Thank you.
"...What is this doing here?"
> [[Rip apart the note.->2.a3]]
> [[Read the note again with a comically large magnifying glass.->2.a2.a1]]*2*
(if:(history:)'s last is "1")[> Enter the door.
(b4r:"solid")+(b4r-colour:white)[You turn the handle, opening the door. It opens with an old "creak" noise. On the other side of the door are various large-sized white shapes. A pyramid, a sphere, a cube, a ramp.]]{
}(elseif:(history:)'s last is "2.a4")[> Re-examine the room with your newfound knowledge.
(b4r:"solid")+(b4r-colour:white)[You look around the room again, after eating the piece of paper. Nothing seems to have changed, but at least now you're slightly less hungry(?)]
"...I didn't feel hungry in the first place."]{
}(else:)[> Well, now what?
(b4r:"solid")+(b4r-colour:white)[You look around at the room again. There is still a pyramid, a sphere, a cube, and a ramp.(if:$2e1_cubetoss is true)[ The cube is in a different spot than before now.]]]{
}
> [[Roll the sphere around.->2.a1]]
> [[Jump off the top of the ramp.->2.b1]]
> [[Roll the sphere from the ramp.->2.c1]]
> [[Push the sphere up the ramp and off of it.->2.d1]]
(if:$2e1_cubetoss is false)[> [[Throw the cube at the pyramid.->2.e1]]]
> [[Eat the cube.->2.f1]]
> [[Stare at the pyramid.->2.g1]]*2.a3*
> Rip apart the note.
(b4r:"solid")+(b4r-colour:white)[You rip up the note.]
"It's just a pointless piece of paper, anyway..."
> [[Consume the shreds of paper to absorb its knowledge.->2.a4]](if:$0_gamestarted is true)[(unless:(passage:)'s name is "Menu")[(b4r:"solid","none")+(b4r-colour:white)[| **Dreamsearch** | <span style="color:#888888;">(if:(passage:)'s name is not "Restart")[ <u>[[Pause->Menu]]</u>](else:)[ Pause]</span> |]
<tw-consecutive-br></tw-consecutive-br>]]*2.a2.a1* <!--First one not submitted by me!-->
> Read the note again with a comically large magnifying glass.
(b4r:"solid")+(b4r-colour:white)[You try to read the note with a magnifying glass, but you don't have one with you! Instead, you end up squinting between lines that aren't there. ...You still can't read it.]
(text-style:"fidget")[Fine print:] //There are always other doors!//
> [[Rip apart the note.->2.a3]]{(set: $2a4_atepaper to true)
}*2.a4*
> Consume the shreds of paper to absorb its knowledge.
(b4r:"solid")+(b4r-colour:white)[Bits at a time, you consume the shreds of paper. It tastes, of course, like paper. And now, there is no paper.]
"That just tasted awful."
> [[Re-examine the room with your newfound knowledge.->2]]*2.c1*
> Roll the sphere from the ramp.
(b4r:"solid")+(b4r-colour:white)[You roll the sphere up the ramp, taking care not to let it slip. Once its at the top, you let it go, quickly ducking out of its way. It rolls off into the distance, before eventually colliding with a wall that doesn't seem to be there. A small crack in the air is left behind.]
"Why did it just stop like that?"
> [[Investigate the crack in the wall.->2.c2]]*2.d1*
> Push the sphere up the ramp and off of it.
(b4r:"solid")+(b4r-colour:white)[You attempt to push the sphere up the ramp, but it seems to be too heavy for you! It rolls back down unceremoniously.(if:$2a4_atepaper is false)[ However, underneath where the sphere was is a note.]]
"Ow... that hurt my arms to do."
(if:$2a4_atepaper is false)[> [[Read the note.->2.a2]]]{
}(else:)[> [[Well, now what?->2]]]*2.c2*
> Investigate the crack in the wall.
(b4r:"solid")+(b4r-colour:white)[Nothing can be seen from the other side of the invisible wall, as it's too bright to see anything. The cracks are probably large enough to rip through, though...]
> [[Rip through the cracks.->2.c3]]
(if:$2c2a1_pyramidlift is false)[> [[Try to shove the pyramid through the cracks.->2.c2.a1]]]*2.c3*
> Rip through the cracks.
(b4r:"solid")+(b4r-colour:white)[After spending a solid minute digging your fingers in enough to rip out the cracks, you manage to do so. Though it's still bright on the other side, at least now you can peep through.]
"That... hurt my fingers."
(print:$0_roadblk){
<!--General Variables-->
(set: $0_version to "1.5.0")
(set: $0_gamestarted to false)
<!--Placeholder Variables-->
(set: $0_roadblk to "> (text-colour:grey)[*???*]")
(set: $0_deadend to "> (link:'*DEAD END.*')[(restart:)]")
<!--Story Variables-->
(set: $2d1_sphereroll to false)
(set: $2e1_cubetoss to false)
(set: $2c2a1_pyramidlift to false)
(set: $2a4_atepaper to false)
}[[(display:"Title Header")->About]](align:"=><=")+(box:"X")[//version (link:"(print:$0_version)")[(gotoURL:"https://ds.sai.0ccu.lt/changelog.html")]//]<hr>
(align:"=><=")+(box:"X")[(b4r:"solid")+(b4r-colour:white)[[[Begin->Guide 1]]
(if: (saved-games: ) contains "ds_save")[(link: "Resume")[(load-game:"ds_save")]](else:)[(text-colour:grey)[Resume]]
(link:"End")[(gotoURL:"https://whistler.page")]]]
[[(display:"Title Header")->Title]]<hr>
(align:"=><=")+(box:"X")[Written by <a href="https://whistler.page" style="color:#4169e1;text-decoration:none;">wisty lyrr</a>.
Inspired by Yume Nikki and Homestuck.
<a href="https://discord.gg/gG9WGbSpUR" style="color:#4169e1;text-decoration:none;">Systemware𐤏 Discord</a>
[[Ko-fi Contributors->Contributors]]]{(set: $2e1_cubetoss to true)
}*2.e1*
> Throw the cube at the pyramid.
(b4r:"solid")+(b4r-colour:white)[The cube seems way too large to pick up, yet upon giving it a try, it's found to be light enough to hold! Throwing the cube at the pyramid though, it just seems to fumble elsewhere for a bit before coming to a stop on the ground nearby once more. Didn't appear to achieve much.]
"Felt like it was made of tofu, or something..."
> [[Well, now what?->2]]*2.f1*
> Eat the cube.
(b4r:"solid")+(b4r-colour:white)[Somewhat recklessly, you attempt to take a bite out of the cube. It tastes like nothing, which must mean its made of tofu. But, the cube is too large to eat the whole thing!]
"Do I even *need* to eat this...?"
> [[Try to eat the other shapes.->2.f2]]
> [[Try to "cook" the tofu to make it taste better.->2.f1.a1]]*2.g1*
(b4r:"solid")+(b4r-colour:white)[For some reason, you stare at the pyramid. It doesn't do anything, aside from existing.(after:29s)[
](after:30s)[(text-style:"blur")[It's as if it is staring back at you.]](after:59s)[
](after:60s)[(text-style:"blurrier")[Why are you doing this, again...?]](after:119s)[
](after:120s)[(text-colour:black)[It whispers to your mind: "`ERR_UNFINISHED`".]]]
> [[Well, now what?->2]]
(after:120s)[(text-colour:black)[> *Unfinished.*]]{(set: $2c2a1_pyramidlift to true)
}*2.c2.a1*
> Try to shove the pyramid through the cracks.
(b4r:"solid")+(b4r-colour:white)[The pyramid is too large and heavy to pick up! It seems to be stuck to the ground as well...]
"I'm not trying that again."
> [[Well, now what?->2.c2]][[(display:"Title Header")->About]]<hr>
(align:"=><=")+(box:"X")[''Ko-fi Contributors'']
(align:"=><=")+(box:"X")[* Noah Layta](display:"Title Header")<hr>
(align:"=><=")+(box:"X")[**PAUSED**]
(align:"=><=")+(box:"X")[(b4r:"solid")+(b4r-colour:white)[(link:"Resume")[(undo:)]
(link:"Save")[(if:(save-game:"ds_save"))[Saved](else:)[Error]]
(link:"Quit")[(restart:)]]](text-style:"fidget")[<img src="data:image/png;base64,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" style="display:block;margin-left:auto;margin-right:auto;height:auto;max-width:100%;">]*2.f2*
> Try to eat the other shapes.
(b4r:"solid")+(b4r-colour:white)[After taking a bite of the cube, you intelligently resolve to take bites out of the other objects in the room. The pyramid appears to taste like bread, and the sphere has a strong taste of bubblegum. The ramp, meanwhile, tastes like cheese. Go figure.]
(print:$0_roadblk)
*2.f1.a1*
> Try to "cook" the tofu to make it taste better.
(b4r:"solid")+(b4r-colour:white)[You don't have anything to cook it with!]
"How *would* I cook this, anyway...?"
(print:$0_roadblk)